First-Half Goals Predictions yesterday
Saturday 14 November: the model qualifies 550 games for HT over/under goals, at an average Mind Score of 72. The biggest share comes from England FA Trophy. Settled : 360 landed · 163 missed.
Goal lines for the first 45 minutes only. Ranked by Mind Score – open any game for the full analysis.
How they finished
KenyaFKF Premier LeagueHomeDrawAwayMind pick
North & Central AmericaCONCACAF Nations LeagueHomeDrawAwayMind pick
WorldFriendliesHomeDrawAwayMind pick
USAUSL Super LeagueHomeDrawAwayMind pick
MexicoLiga Premier Serie AHomeDrawAwayMind pick
New-ZealandNational League NationalHomeDrawAwayMind pick
PanamaLiga Panameña De FútbolHomeDrawAwayMind pick
ColombiaPrimera AHomeDrawAwayMind pick
HomeDrawAwayMind pick
AustraliaAustralian ChampionshipHomeDrawAwayMind pick
JapanJ2 LeagueHomeDrawAwayMind pick
JapanJ3 LeagueHomeDrawAwayMind pick
Hong-KongLeague CupHomeDrawAwayMind pick
South-AfricaDiski ChallengeHomeDrawAwayMind pick
AsiaSAFF ChampionshipHomeDrawAwayMind pick
Czech-Republic3. Liga CFL AHomeDrawAwayMind pick
Czech-Republic3. Liga CFL BHomeDrawAwayMind pick
Czech-Republic4. Liga Divizie CHomeDrawAwayMind pick
UkraineDruha LigaHomeDrawAwayMind pick
Czech-Republic1. Liga U19HomeDrawAwayMind pick
Turkey2. LigHomeDrawAwayMind pick
UkrainePersha LigaHomeDrawAwayMind pick
The HT over/under goals numbers, yesterday
550 qualifying games on Saturday 14 November, average Mind Score 72. Leagues with the most entries: England FA Trophy (40), Europe UEFA U19 Championship Qualification (23), Turkey 2. Lig (13).
HT over/under goals explained
Half-time over/under goals applies a goal line to the first 45 minutes – typically over 0.5 (a goal before the break) or over/under 1.5.
First-half over 0.5 wins with any goal before half-time. Under 1.5 wins with one goal or none in the first half.
When the model likes it
High overall projections make a first-half goal more likely; cagey fixtures point to the under.
Rules of thumb
- Roughly 40–45% of goals arrive in the first half.
- Check early-goal tendencies on team pages.
- Short prices – keep stakes flat.
Where these numbers come from
The model rates each team's attack and defence from roughly a season of results, weighted towards recent games. Those ratings give a goal projection for both sides, and the projection becomes a grid of every possible score. Every market – this one included – is read from that grid, so a match's picks never contradict each other. Bookmaker prices are shown alongside; when the Mind Score beats what the price implies, the pick carries value. Full detail on how the model works.
Prefer a ready-made ticket? Try the free slips, the accumulator or compare every market.
Frequently asked questions
What is first-half over 0.5?
At least one goal before the half-time whistle.
Does it include stoppage time?
Yes, first-half stoppage time counts.
How are these HT over/under goals picks chosen?
Every team carries attack and defence ratings. The model projects each side's goals, builds a grid of every possible score and reads the HT over/under goals probability straight from it. Highest Mind Scores come first.
What is the Mind Score?
The model's probability for the pick, out of 100. MS 70 means roughly seven landings in ten similar games – and three misses.
Are losing picks removed?
Never. Every pick settles on the 90-minute score and stays on the Yesterday tab and the track record.