Ciervosvs
La Tribu de Cd. Juarez
Ciervos (1.4) plus La Tribu de Cd. Juarez (2.8) puts 4.2 goals on the board. Probability 92%. Mind Score 92.
Full analysisSaturday 14 November: the model qualifies 372 games for over/under 1.5, at an average Mind Score of 77. Top of the list: Ciervos vs La Tribu de Cd. Juarez – Over 1.5 goals (MS 92). Settled so far today: 4 landed · 0 missed.
Two goals or more – or a shut-out game – where the projection is clear. Ranked by Mind Score – open any game for the full analysis.
Ciervos (1.4) plus La Tribu de Cd. Juarez (2.8) puts 4.2 goals on the board. Probability 92%. Mind Score 92.
Full analysisTeplice U19 (2.6) plus Karviná U19 (1.6) puts 4.2 goals on the board. Probability 92%. Mind Score 92.
Full analysisAn open game on paper: 4.1 projected goals. The line lands in 92% of the model's runs. Mind Score 92.
Full analysisAn open game on paper: 4.1 projected goals. The line lands in 92% of the model's runs. Mind Score 92.
Full analysis372 qualifying games on Saturday 14 November, average Mind Score 77. Highest still to play: Ciervos vs La Tribu de Cd. Juarez (Liga Premier Serie A) – Over 1.5 goals, MS 92. Leagues with the most entries: England FA Trophy (17), England League Two (12), England League One (12). 2 carry a price longer than the model's fair odds.
Over/Under 1.5 goals asks whether the match produces two goals or more (over) or one at most (under).
Over 1.5: 1–1, 2–0 and 3–2 win; 0–0 and 1–0 lose. Under 1.5 is the mirror image. Over prices typically run from 1.15 to 1.45.
We list a game when the goal projection sits well clear of the line in either direction and the probability passes 55%. A projection near 2.0 goals is too close to call.
The model rates each team's attack and defence from roughly a season of results, weighted towards recent games. Those ratings give a goal projection for both sides, and the projection becomes a grid of every possible score. Every market – this one included – is read from that grid, so a match's picks never contradict each other. Bookmaker prices are shown alongside; when the Mind Score beats what the price implies, the pick carries value. Full detail on how the model works.
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Two or more goals in the match.
Because it lands often – yet one 1–0 can cancel out several winners.
Every team carries attack and defence ratings. The model projects each side's goals, builds a grid of every possible score and reads the over/under 1.5 probability straight from it. Highest Mind Scores come first.
The model's probability for the pick, out of 100. MS 70 means roughly seven landings in ten similar games – and three misses.
Never. Every pick settles on the 90-minute score and stays on the Yesterday tab and the track record.