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Half-time · Sunday 15 November 2026

Half-Time Result Predictions tomorrow

Sunday 15 November: the model qualifies 308 games for HT result, at an average Mind Score of 44. Top of the list: Finland vs San Marino – Finland ahead at half-time (MS 64).

Tips by · FootyMind analystModel refreshed 14 Nov 2026, 02:53 WAT · Settled publicly on the track record

Who leads at the break – home, level or away. Ranked by Mind Score – open any game for the full analysis.

Highest Mind Scores: HT result tomorrow

Next in line

The full HT result list

KenyaFKF Premier LeagueHomeDrawAwayMind pick

BrazilSerie AHomeDrawAwayMind pick

EuropeUEFA Nations LeagueHomeDrawAwayMind pick

USAUSL Super LeagueHomeDrawAwayMind pick

MexicoLiga MXHomeDrawAwayMind pick

GuatemalaLiga NacionalHomeDrawAwayMind pick

New-ZealandNational League NationalHomeDrawAwayMind pick

North & Central AmericaCONCACAF Nations LeagueHomeDrawAwayMind pick

El-SalvadorPrimera DivisionHomeDrawAwayMind pick

JapanJ3 LeagueHomeDrawAwayMind pick

AustraliaA League WomenHomeDrawAwayMind pick

JapanJ2 LeagueHomeDrawAwayMind pick

Slovakia2. LigaHomeDrawAwayMind pick

RussiaSecond League A Fall Season GoldHomeDrawAwayMind pick

GreeceSuper League 2HomeDrawAwayMind pick

SpainTercera División RFEF Group 5HomeDrawAwayMind pick

SpainSegunda División RFEF Group 5HomeDrawAwayMind pick

The HT result numbers, tomorrow

308 qualifying games on Sunday 15 November, average Mind Score 44. Highest still to play: Finland vs San Marino (UEFA Nations League) – Finland ahead at half-time, MS 64. Leagues with the most entries: Spain Segunda División RFEF Group 3 (9), Italy Serie D Girone A (9), Italy Serie D Girone H (9).

HT result explained

Half-time result is 1X2 for the first 45 minutes only: home ahead, level, or away ahead at the break.

The score at half-time decides it. A 0–0 first half wins an X pick even if the game finishes 3–1.

When the model likes it

First halves are lower-scoring, so the draw is far likelier than in the full match. The model splits its goal projection by half to read this market.

Rules of thumb

  • The half-time draw is often the strongest pick.
  • Fast-starting teams make home-ahead calls stronger.
  • Pair it with a full-time pick only with care.

Where these numbers come from

The model rates each team's attack and defence from roughly a season of results, weighted towards recent games. Those ratings give a goal projection for both sides, and the projection becomes a grid of every possible score. Every market – this one included – is read from that grid, so a match's picks never contradict each other. Bookmaker prices are shown alongside; when the Mind Score beats what the price implies, the pick carries value. Full detail on how the model works.

Prefer a ready-made ticket? Try the free slips, the accumulator or compare every market.

Frequently asked questions

Does added time in the first half count?

Yes – everything up to the half-time whistle.

Why is the draw so common at half-time?

Fewer goals are scored before the break.

How are these HT result picks chosen?

Every team carries attack and defence ratings. The model projects each side's goals, builds a grid of every possible score and reads the HT result probability straight from it. Highest Mind Scores come first.

What is the Mind Score?

The model's probability for the pick, out of 100. MS 70 means roughly seven landings in ten similar games – and three misses.

Are losing picks removed?

Never. Every pick settles on the 90-minute score and stays on the Yesterday tab and the track record.