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Goals · Monday 16 November 2026

Both Teams to Score Predictions tomorrow

Monday 16 November: the model qualifies 51 games for BTTS (GG/NG), at an average Mind Score of 56. Top of the list: Lithuania vs Liechtenstein – Not both teams to score (MS 66).

Tips by · FootyMind analystModel refreshed 15 Nov 2026, 03:17 WAT · Settled publicly on the track record

Will both sides find the net? Yes (GG) or no (NG), match by match. Ranked by Mind Score – open any game for the full analysis.

Highest Mind Scores: BTTS (GG/NG) tomorrow

Next in line

The full BTTS (GG/NG) list

AfricaAfrica Cup Of Nations QualificationHomeDrawAwayMind pick

EuropeUEFA Nations LeagueHomeDrawAwayMind pick

UruguayPrimera División AperturaHomeDrawAwayMind pick

North & Central AmericaCONCACAF Nations LeagueHomeDrawAwayMind pick

ColombiaPrimera BHomeDrawAwayMind pick

GuatemalaLiga NacionalHomeDrawAwayMind pick

ArgentinaPrimera NacionalHomeDrawAwayMind pick

USAUSL ChampionshipHomeDrawAwayMind pick

El-SalvadorPrimera DivisionHomeDrawAwayMind pick

MexicoLiga MX FemenilHomeDrawAwayMind pick

UkrainePersha LigaHomeDrawAwayMind pick

IranAzadegan LeagueHomeDrawAwayMind pick

SerbiaPrva LigaHomeDrawAwayMind pick

GreeceSuper League 2HomeDrawAwayMind pick

Slovakia2. LigaHomeDrawAwayMind pick

PeruPrimera DivisiónHomeDrawAwayMind pick

ArgentinaPrimera CHomeDrawAwayMind pick

ItalySerie C Girone CHomeDrawAwayMind pick

ItalySerie C Girone BHomeDrawAwayMind pick

The BTTS (GG/NG) numbers, tomorrow

51 qualifying games on Monday 16 November, average Mind Score 56. Highest still to play: Lithuania vs Liechtenstein (UEFA Nations League) – Not both teams to score, MS 66. Leagues with the most entries: Europe UEFA Nations League (10), Iran Azadegan League (8), Africa Africa Cup Of Nations Qualification (5). 8 carry a price longer than the model's fair odds.

BTTS (GG/NG) explained

Both teams to score (GG/NG) settles on whether each side scores at least once. GG is yes, NG is no.

GG: 1–1 and 2–1 win; 2–0 loses. NG: any clean sheet wins, including 0–0.

When the model likes it

GG needs two attacks projecting close to a goal or more each. NG appears when one side projects well under a goal.

Rules of thumb

  • Mismatches often finish 2–0 – the classic GG killer.
  • Look at clean-sheet rates, not just goals scored.
  • GG plus over 2.5 is a stronger combined read than either alone.

Where these numbers come from

The model rates each team's attack and defence from roughly a season of results, weighted towards recent games. Those ratings give a goal projection for both sides, and the projection becomes a grid of every possible score. Every market – this one included – is read from that grid, so a match's picks never contradict each other. Bookmaker prices are shown alongside; when the Mind Score beats what the price implies, the pick carries value. Full detail on how the model works.

Prefer a ready-made ticket? Try the free slips, the accumulator or compare every market.

Frequently asked questions

What do GG and NG stand for?

Goal-goal (both score) and no-goal (at least one side fails to score).

Do own goals count?

Yes – they count for the team credited with the goal.

How are these BTTS (GG/NG) picks chosen?

Every team carries attack and defence ratings. The model projects each side's goals, builds a grid of every possible score and reads the BTTS (GG/NG) probability straight from it. Highest Mind Scores come first.

What is the Mind Score?

The model's probability for the pick, out of 100. MS 70 means roughly seven landings in ten similar games – and three misses.

Are losing picks removed?

Never. Every pick settles on the 90-minute score and stays on the Yesterday tab and the track record.